Honestly, all in all, i feel that my animation isn't well done enough. First of all, i feel that the syncing with music in timing needs some work. Also, the motions for my crane and boxes are rather simple and not that realistic. For example, the way my box bounce and jumps out is a little bit unreal and needs to be improved by adding some momentum build-up motion following the jump.
For other improvements, they could be the texture and reflection of the entire animation, so that it looks more professional. Lights and a background could really pimp up my animation as well, so that would be something i could have done to improve my work.
Anticipation is applied in my animation for the part where Falcrane holds his head down. This is because people will be curious of what he is doing and what he is going to do next.
Staging is also applied as well in the same part of Falcrane holding his head down. This shows that he is very tired and bored as well.
Arcs is applied due to the crane's movement of picking up the boxes and putting them down.
Secondary actions is applied in the part where Falcrane starts heaving up and down to support his notion of being tired and bored.
Timing is applied in the part of the dance, because Falcrane hits all the beats of the music.
Exaggeration is applied during the robot dance because of Falcrane's unrealistic movements.
Appeal might be applied too, because Falcrane's personality is so random and unpredictable as he just dances suddenly while being tired/bored just a moment ago.
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