1) Do you need to be able to draw well to create good 2D animation? Explain your view.
In my opinion, not really in 2D animation. This is because from what i have seen in the 2D animation world, most of the animation are either cartoon or flash animations. And with cartoons come the style of exaggeration. And in this case, the characters usually look unrealistic and so, i feel that drawing well is not really necessary. However, it is very important to have a creative mind that can picture out the characters well even without drawing it out.
2) Do you need to be able to draw well to create good 3D animation? Explain your view.
On the other hand, i feel that this is a yes and a no. This is because not everyone can picture out the 3D view. And so, if a person is able to draw well, that person is usually good in picturing out the 3D image. However, this may not be true for all cases. And so, it is not surprising that someone who is not good at drawing is good in 3D animation. Because drawing and using tools like MAYA are two different things. There is no doubt that there is some advantage in having good drawing skills, but it is possible to succeed in creating good 3D animation even without good drawing skills because the technology and programs now are so advanced that they might even replace hand-drawn paintings one day.
3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?
Poor animation - Easily seen through as obvious unintended movements are made.
Good animation - Not a single movement and action is wasted in the animation.
Personally, the animation has to appeal to me. This might be biased but it's really based on user preferences and how broad their conception is. Because a sloppy animation might be so inspiring for good animators because they unintentionally thought of what great things they could do with that sloppy animation and further improve it. Also, i believe that a good animation allows people to know what is going on every second and moment.
4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques - but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.
Does this affect how you approach your animation work? Explain.
Yes, it affects a little. However, graphs and keyframes are still the same thing pretty much, just that using graphs might be a little more confusing. But in the long run, it pays off well due to more realistic animation being produced at the end. For me, i find frame by frame tedious but easy. But graphs on the hand is a little challenging but less tedious once we get the hang of it. And so, taking 3D animation will make me think 3 or 4 steps more before executing because every single action might ruin or improve the work.
5) Give a brief critique of Maya as an animation tool. Don't just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya - explain what Maya does well and not so well in terms of creating animation.
Maya in my opinion is a great animation tool. It has already been proven by filmmakers who claim that it is the best animation software available. Movies like Avatar also proved that point as well. However, this is only true for the veterans. For amateurs, there is no way they can get started unless someone is there to guide them on the Maya software itself. And so, i would like to say that Maya is not user friendly for newbies at all. However, it is a powerful tool for veterans.
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