Firstly, i create a set of objects that the lightening is supposed to bounce from/to.
Then, i go to dynamics menu set. From there, i go to effects>create lightning.
In the tutorial, i learned that each attribute does something.
Group lightnings - This groups the lightnings together.
Creation options>All - This means that all objects will be included with the effect.
Create options>in order - This will create the lightning from the order selected..
Create options>from list -This will mean that the lightning will be sourced form the first object.
Curve segments - This will split the lightning up into more sections, so as to define it more.
Thickness - This refers to the thickness of the lightning bolt.
Max spread - This makes the lightning "jump".
Lightning start - This is an offset at the point where the lightning is created.
Lightning end - This is an offset at the point where the lightning ends.
Lightning glow intensity - This refers to the glow in the shader.
After adjusting my attributes this is my end product
.
This exercise was pretty cool. although my three spheres was only lit by the lightning itself, it was still cool that it was so simple to create a lightning effect in Maya.
References
http://www.3dtutorialzone.com/tutorial?id=83
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