Wednesday, 18 May 2011

Research (Lights in Maya)

I have learned more about lights in maya after reading this research.

First of all, to create lights, we must go create>lights> and select which light we want.
For all kinds of lights, there are two attributes, color and intensity.

Color - This lets us choose the color of the light.

Intensity - This refers to the intensity of the light, which leads to high or low contrast effect.


There are also six kinds of lights for us to use.


Ambient Light - It is recommended that we do not use this light because it creates a washed-out rendering effect.


Directional Light - This light allows us to set light in a direction. It is recommended for almost all lighting scenarios and is especially good with outdoor rendering.


Point Light - This is a light that is good for simulating light bulbs.


Spotlight - This light is just as its name implies.


Area Light - This light is usually used for simulating sunlight through windows or even studio lights.


Volume Lights - These lights emit light from a volume shape like box, sphere, cone and cylinders.


Through this research, i have learned that there are so many lights to choose from, and each of them will have a different effect in the final rendering. This will help me in my future modelling or even animation.

References
http://www.3dtutorialzone.com/tutorial?id=73 

1 comment:

  1. Good post on your research work.

    Could you implement some simple lighting in the objects that you created?

    ReplyDelete