I have learned more about lights in maya after reading this research.
First of all, to create lights, we must go create>lights> and select which light we want.
For all kinds of lights, there are two attributes, color and intensity.
Color - This lets us choose the color of the light.
Intensity - This refers to the intensity of the light, which leads to high or low contrast effect.
There are also six kinds of lights for us to use.
Ambient Light - It is recommended that we do not use this light because it creates a washed-out rendering effect.
Directional Light - This light allows us to set light in a direction. It is recommended for almost all lighting scenarios and is especially good with outdoor rendering.
Point Light - This is a light that is good for simulating light bulbs.
Spotlight - This light is just as its name implies.
Area Light - This light is usually used for simulating sunlight through windows or even studio lights.
Volume Lights - These lights emit light from a volume shape like box, sphere, cone and cylinders.
Through this research, i have learned that there are so many lights to choose from, and each of them will have a different effect in the final rendering. This will help me in my future modelling or even animation.
References
http://www.3dtutorialzone.com/tutorial?id=73
Good post on your research work.
ReplyDeleteCould you implement some simple lighting in the objects that you created?